
I’ve gotten more than a handful of crashes to the Switch dashboard during the 20+ hours of playing Pillars of Eternity, and I haven’t been able to figure out exactly what caused these, as the crashes took place totally randomly while playing.Ĭontrolling the game has been mostly great overall. Another issue you will run into is the usual Obsidian jank when it comes to actual bugs within the game. I found that not having a bunch of saved games helps alleviate this somewhat, but not much.

It’s usually not that big of an issue normally, but if you’re a save maniac like myself, you’ll be waiting for a bit from time to time while playing this game. Speaking of loading times, this Switch version sports some long ones that can take up to a minute to conclude sometimes. Slow mode works well if you don’t like pausing the action too much. It’s kind of weird that there’s a text bug within the game that makes all on-screen typography to change from unintelligible glyphs back to English from time to time, and even when in English, especially during loading screens, the font seems to change as the game is about to load in.

It was never a system hog to begin with on computers, but given the Switch’s track record with not so fantastic conversions throughout its run, I wouldn’t have been surprised to see some faults in this port, so I’m very glad to report it’s got crisp visuals and sound on both Switch modes.
#Pillars of eternity 2 switch eshop portable#
Whichever mode you decide to play this game in, be it portable or docked, Pillars of Eternity performs admirably.
#Pillars of eternity 2 switch eshop Pc#
As someone who played a bit of the original version of Pillars on PC, I was more than happy to start my adventure over on the Switch, and I’m having a real blast with it, even though it still very much feels like a PC game any way I look at it, be it the controls or interface.

Obsidian eventually ported Pillars of Eternity to the current gen consoles, and to all intents and purposes, that version turned out really well, so it’s not at all surprising that the Switch is following suit and is finally also getting its own port, with the sequel not far behind. It eventually got a direct sequel, Pillars of Eternity 2: Deadfire which included a host of improvements and was one of the very rare games where your save game carried over from the previous entry. Obsidian’s love and previous experience with isometric role-playing classics like Baldur’s Gate and Planescape: Torment proved to be very much still in vogue for today’s tastes, with Pillars basically being a modern take on that design style, but spun out of a completely new fiction and world. After one of the most successful Kickstarters in history back in 2012, Pillars of Eternity went on to be released a couple of years to a very favorable reception by the RPG community and videogame fans alike.
